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Visualizing 3D Objects

Single-variable calculus:
f : D c R -> R

D = domain

c = subset

R = real numbers

f = function

Ex. f(x) = x/1-x

where x-> x/1-x

R^a where a represents the number of dimensions.

Multivariable calculus:
f : D c R^n -> R

Basically, for something like R^2, we would input two (x,y).

The graphs themselves exist in R^n+1 (as we need one additional dimension to represent them).

So, for R^2, the graph would live in R^3, a three dimensional space.

Ex. f(x,y) = (x+y)^2

R^2 -> R

(x,y) "is assigned to" (x+y)^2

n = 2, Dimension = 3

f(x,y,z) = x^2+y^2+z^2

R^3 -> R

(x,y,z,) "is assigned to" x^2+y^2+z^2

n = 3, Dimension = 4

Vector valued functions:

r : D c R^k-R^n

where r is the vector valued function.

k = 1 or 2

assigns numbers in R^n

Ex. If k = 1

r(t) = <cos(t), sin(t), t> <--- a curve

R^1 -> R^3

If k = 2
r(u,v,) = <u, v, (u+v)^2>

R^2 -> R^3 <--- a surface

Vector fields

F : D c R^n -> R^n

Ex. if n = 2

F(x,y) = <x,1>

if n = 3

F(x,y,z) = <cos(x), y*sin(x), z^2 + y>

Three Dimensional Space

The right hand rule!

Index points towards x, middle y, thumb z.

Conventional layout:
y-axis on the right

x-axis coming towards

z-axis going upwards.

Graphing:

3D Cartesian Plane_9.png

Distance Formula:

d(P1,P0) = sqrt((x1-x0)^2 + (y1-y0)^2)

d(P1,P2) = sqrt((x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2))

d(Pn) = sqrt((P2-P1)^2 + (P3-P2)^2 + ... (Pn-P(n-1))^2)

Pythag essentially.

17563097778772522740482474779950.png

Scribble_2025-08-27_08_52_55_508.jpg17563098238954853809208467669872.png

L = sqrt((x2-x1)^2 + (y2-y1)^2)

D = sqrt((z2-z1)^2 + L^2)

= sqrt((z^2-z1)^2+(x2-x1)^2+(y2-y1)^2)


Graphs of Simple Equations:

The graph of an equation in n variables is the set of all points in R^n that satisfy the equation. NOT all of the variables may appear in the equation!

Ex. x = 2 in R

-----------------|------------2--->

So it's a point.

x = 2 in R^2

Now it's a line in (x,y) (vertical line x=2).

x = 2 in R^3

Now it's a plane in (x,y) (can kind of think about it as moving/sliding).

(x-3)^2 + y^2 = 25 in R^2

Sqrt both sides.

The left side of the equation represents the distance between (3,0) and (x,y). The right side of the equation tells us this distance is always 5.

It's a circle.

(x-3)^2 + y^2 = 25 in R^3

It's a cylinder shifted in the z axis. This is because z can be any value, and the equation will still hold!

x + z = 10 in R^3

It's a line in R^2, thus a plane in R^3!

Scribble_2025-08-27_09_19_42_981.jpg

x^2+y^2+z^2 = 1 in R^3

It's a sphere!!! With its origin at (0,0,0) and every point being distant by 1.

Scribble_2025-08-27_09_25_47_706.jpg

Cylindrical and spherical coordinates:

Cylindrical ex.

(x,y,z) -> (r, theta, z) 

Where r is = sqrt(x^2+y^2)

Where theta is = tan(y/x)

Spherical ex.

(x,y,z) -> (rou, theta, phi)

Where rou is = distance from origin (radius of the sphere)

Theta is still tan (y/x) (or, how much you have to rotate in the x,y plane)

Where phi is how much you have to go down from the z-axis.

Ex. Convert the point (-2, -2, 1) to cylindrical and spherical coordinates.

Scribble_2025-08-27_09_37_06_543.jpg

r = 5  -> cylinder beause any z value works.

tehta = pi/4 is the plane because it spins around the z axis

rou = 5 is the sphere because phi is the actual radius

phi = pi/4 is the cone because it is the amount of tilt from the z axis

r^2 = z is the smooth  cone because z >=0.

rou = 4 sec phi because

Vectors:

A quantity that has both mangitued and direction.

Vectors can be represented by an arrow in R^n when n = 1, 2, 3.

The set of all vectors in R^n is dented by V^n.

Moving around a vector is still considered the same vector as long as its direction and magniude remains the same.

|u| is considered to be the lenght, or magnitude of vector u.

the first letter denotes the origin, and the ending letter denotes the terminal.

Multiplication by a scalar:
Given scalar c

If c > 0, cis pointing in the same direction as u.

If c < 0, cu is pointing in the opposite direction as u.

Magnitude is always positive, thus = |c|*||u||

----> u

c > 0

--------------> cu

c < 0

<---- cu

Unit vector:
A vector that has a magnitude of 1. Given by:

u = v/||v||

Addition of vectors:

Their sum is formed by using the tail-to-tip method.

u + v = u

v

can be found by doing u + (-v)

Standard basis vectors

Vectors that point in the direction of the coordinate axis, and are unit vectors.

Otherwise known as ijk, etc.

They are referred to as e1, e2...en.

In V^2, we call ij

Where x = i, and y = j.

In V^3, we call ijk

They enable us to represent any vector in V^n via:

v = ae + a2e2 + ... + anen

Which we may often also write as:
v = <a1, a2, ... an>

Which is known as component form, as a1, a2, ... an are known as the components.

Given point P (a1, a2, ... an), its position vector OP = <a1, a2, ..., an>

 

Given point A (a1, a2, ... an) and B (b1, b2, ... bn)

AB = <b1 - a1, b2 - a2, ... bn - an>

Given v = <a1, a2, ... an>, ||v|| = sqrt(a1^2 + a2^2 + ... + an^2)

 

image.png

Vector properties:

a + b = b + a

 a + (b + c) = (a + b) + c

a + 0 = a

a + (-a) = 0

r(a + b) = ra + rb

(r+s)a = ra + sa

(rs)a = r(sa)

1a = a, (-1)a = -a